The Kentucky Rifle is a long-ranged musket sold at Gillcrest's General Store for 50 pounds. It fires a single lead ball that deals 70 damage and has very good range and accuracy to compensate for its lower damage. It also sports a bayonet at the end of its barrel which deals 50 damage per swing.
The purpose of the Kentucky Rifle is to provide a long ranged weapon to compensate for the flow of short-ranged weapons in the frontier. The Kentucky Rifle is mostly composed of wood, with some parts made out of iron and gold.
- Get on higher ground at longer distances to get your enemies in a position where they cannot retaliate without bows or a Kentucky
- Pair this weapon with a long pistol, dual pistol, or a sharpe pistol to KO an enemy before they bandage.
- Even though it has low damage, use its range to quickly reload after a long ranged shot, or use allies to quickly fire multiple shots to down an enemy.
- If you do not happen to have a melee weapon on you, use the included bayonet to do finish off your attacker.
|Flintlock||Flintlock Ball - Charleville Musket - Kentucky Rifle - Blunderbuss - Sharpe Pistol - Dual Pistol - Two-barrel Musket - Denix Pistol - Long Pistol - Brown Bess Musket|
|Bullet||Bullet - Marksman Rifle - Duckfoot Pistol|
|Bow||Arrow - Hunting Bow - Long Bow - Crossbow - Short Bow|
|Melee||Simple Iron Knife - Cutlass - Cavalry Sword - War Axe - Hunting Knife - Wooden Spear - Stone Spear - Sabre - Tomahawk - Macuahuitl|