The Native spawn is, as the name explains, the spawn for the native role. It is positioned at the very opposite corner of the map compared to James Bay, the colonist spawn. The spawn has several native-american styled huts around it, with campfires in them, there is also a big hut three times the size of regular ones, which sports 3 campfires. When you respawn, you will appear in one of the 7 or so huts. The native spawn also has a big mountain to it's right which is not a safezone if you go in the top of it, this makes it a good position to give cover fire for your faction if they're heading out of the spawn. The native camp is also a safezone for all roles (including HBC).
|Colonist||Gillcrest's General Store - Sylvester's Carriage - Sinclair's Barbershop - James Bay Bank - Governor's Mansion - Northern Camp - Brightson Checkpoint - Eastern Tower|
|Native||Native Camp I - The Den - Native Camp (Spawn)|
|Other||Fort James - Francoi's Illegal Supplies - Fisherman's Shacks - Brightson Church - Announcement's Balcony - Assembly Meeting Room - James Bay Justice Court - Governor's Mansion|